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The Tanith First-and-Only return to the Sabbat Worlds front, deployed into a sprawling, half-evacuated metropolis where the line between held ground and enemy territory shifts street by street. Colonel-Commissar Gaunt must keep his regiment intact through grinding urban attrition, uncertain allies, and an enemy that knows the city far better than the men sent to take it. A regiment-scale war story of close-quarters soldiering, command under pressure, and the cost of every block won.
Reading path — Gaunt's Ghosts
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